I'm sorry to hear that illness prevented you from adding in the cafe elements (I was really hoping to check those out!), but I hope you're feeling better now!
There are a lot of elements of this game that I enjoyed in concept, but also quite a few weaknesses as well. The comic book style storytelling is very unique and cute! And I like how many poses you could get for each character by using 3D models for their bases. It's not something I see very often in RPGmaker games, and I think it had a lot of charm. The girls' designs are cute too! I'm a sucker for gathering materials, though I laughed that I could just take whatever I wanted from that farmer's garden. Free tomatoes for life!
Due to the cafe elements getting cut, the gameplay ends up being focused on the dungeons. The dungeons were... not that exciting. Combat was very easy; enemies only ever did 1-3 damage and could easily be killed with nothing more than basic attacks. (I used the MC's spark move only when there were a large number of bees.) I'm not a huge fan of the game switching between random encounters in dungeon 1 and on screen encounters in dungeon 2 either. The first dungeon layout was a lot more interesting. The second dungeon was mapped nicely, but the layout itself wasn't as neat.
The writing was... not for me. Maybe it's my general disdain for isekai, but it came across a little childish for me. and while the comic book format is great, the regular conversation scenes having name boxes moving all over and displaying more than one on screen at a time made some things hard to follow.
I really enjoyed the mapping of the town and first dungeon though! It's always nice to see use of elevation in maps.
Congrats on completing your demo and submitting it!