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After watching all the love and hard work that your team put into this game it is so great to be able to play it.  I adore the art style and hope that this game gets continued.  The story line has me engaged and guessing. I'm not sure if it was intended, but the way that the cut scenes came off to me, and seeing how Lia had no bust graphic, made me start to wonder if Devon and Angela were really there at all or figments of her imagination.  This idea was further fed by Angela and Devon's very names-like angel and demon, or angel and divine.  Not entirely sure which your team was going for but they definitely do come off as Lia's shoulder consciousnesses.  Once again, all and all, I loved this.  Wonderful job!

Oh! And nearly forgot, I wasn't sure if it was a bug or intended, but when I reached Edna with the pipe pieces I could not fit the second piece no matter what direction I tried.  Was this the end of the demo or a bug in the program?

Hi Guardinthena! Thanks for your support and feedback, it means the world to us.

Nice catch, you seem pretty observant - we left a few subtle clues in the dialogue but didn't want to give everything away in the demo ;) 

You're definitely thinking along the right track, and in the full project we intend to reveal a lot more information on that front.

Regarding Edna and the pipe piece - there are four pipes (including the one she gives you) in total scattered around the parking lot, and the first ones you find may not necessarily fit the machine, but I can assure you that the puzzle is solvable if you've found all of the pipes. After you finish Edna's segment, there is additional content before the end of the demo. Hope this helps, and once again thank you so much for taking the time to play and review Fading Remnants!