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Thank you for the comments. I understand everything you said from combat and story.   First I want to say that I didn't know how to use  RPG maker MV and how to change damages, HP and other things.

I noticed one of the Pepper squad member didn't take a lot of damaged. When it came to enemy aggression, I don't think that is something I could fix sadly, in fact the "Tactical Battle System" plugin the  game is using is limited on what it could do. The creator of the plugin is planing on adding new features that will improve the system, but as of right now there is nothing I can do, especially with a "skip turn".  That was a pain I understand. I could fix the range of the guns, they did added a feature for weapon range but I couldn't figure out how to work it properly. I did change the sprites to differ enemy from allies, but will check into it more in the future.  As for the story, Yeah it's really dumb, (It was an throw away idea I had a while ago.) Originally, instead  of the stationary "cutscenes", I  wanted to draw pictures comic book style, but I was using MS paint and every drawing looked like a first grader drew it. It was also putting a lot of stress on me. I will defiantly work on the story more and improve on storytelling. 

Thank you for the comment again and I will improve, this is my first game I had made (and was working alone) so I expected not to do so well.

(+1)

This was a very ambitious project for a first game! I'm not familiar with the plugin you're using, so I can't help much with how to edit the damage formula, but as for telling enemies apart - perhaps some colour coding would help. You referenced fire emblem as an influence, and in those games, it's very easy to tell ally and enemy units apart since allies are all blue and enemies are all red. With larger sprites, using that sort of system might look strange, but having some standard colour coding between the two sides would be beneficial. 

I think the comic book style cutscenes - regardless of your skills as an artist - would have been really cool! :> But with the time limit and you learning RPGMaker MV at the same time, perhaps not the best choice with the time limit.

Keep up the great work! I wouldn't have guessed this was a first project - didn't even encounter any bugs ; )

Invincible Pepper Squad for the win!

Go Pepper! hahaha.  Again,  thanks for the feedback