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(1 edit)

Less than 4 days to deadline.

The "Plan B" project is becoming more time consuming than the original project XD. I’m starting to think that the problem is not in the project but in the developer… ¬.¬

I fall in love with each project I begin, and start to add things and make it grow in ways that are outside the scope of the time available, but this new project has born to be sacrificed in ParserComp 2022, and that will be its destiny when the countdown reaches 0:00:00:00

Anyway, I have almost ready an Alpha version fully playable, that I will send tomorrow to the Beta-testers, to see if they are able to solve the puzzle stuff, and to record all the unimplemented actions they could think.

I will not have too much time available for the game the next days, but I will spend the available time in solve bugs that could reach, add some help if puzzles are too difficult, and add unimplemented actions.

I have been working in this game for 5 days, and there are 4 days available, but you know, the final 20% of the project spends the 80% of the time…

I’ll try to do my best. And after that, my deserved rest.

ZZZZZZzzzzzzzz