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The killer's AI is more "Stalkerish" in this game. He's run out of a bit of energy since all the butcherin' he did up the road, hours ago (in the first game.) The first game also featured the killer in a much smaller area, less places to run away. In the NEXT game, Walls Closing In, he will have various phases and behaviors as the game progresses. Thanks again for playing King's Comfort!

(What was the issue with the peep hole? Was it simply clicking again to escape?)

Cheers,
Jon