Thank you very much for this detailed comments ! It's encouraging. Here are some answer :
I'm working on reducing luck. You won't re-draw all your cards each turn but you will keep your hand (draw only cards to complete your hand), so you can be prepared for next turns easier. And I plan to reduce luck due to random enemy position.
- bugs : first time I hear about the card "stuck out of place" ! Annoying :( (do you remember which card ? a special action like "sword dance" I guess). About the "enemy keep attacking" bug, are you sure you wasn't petrify (turn grey), or do you remember the enemy you was facing (maybe a trap) ?
- "try again stones" : you are right, I need to improve the way you can retry on higher level. Letting the player put a "check point" where he want, once in a run, can be a very good idea !
Now I'm working on two previous "chapter" shorter and easier than the current one. In order to make the beginning of the game more "friendly" and less repetitive. I'm also working on some kind of "puzzle game" mode / more story scenes about the girl past / many other gameplay improvements...
So thank very much for your comments, it helps keep working and keep fighting bugs !