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(+1)

Having to charge for so long in the tube broke the flow of the game and slowed things down. Dying felt random until I found the number at the bottom of the screen, maybe the box’s health could be made more obvious? Money didn’t seem to have a use so I didn’t have an incentive to get more of it. I wasn’t really sure what I was collecting because the player was moving too fast to differentiate the small sprites.

For sure, i wanted to make the falling down more obvious but i ended up without time to really polish it, my plan wasnt even to use the numbers (i call it the booster amount) so it was really the last minute plan to use it D: