Ahhh, my fellow connoisseurs of the oxygen-propulsion genre. I really like the idea and the level design, the gameplay is very unique and interesting. The visuals and audio are fantastic too.
I beat it with 36 holes punched, although I did completely glitch through the terrain :D Looks like bumping into a wall can increase your speed, so if you're right in-between two walls, you get launched to space. Was funny though. Beat it properly afterwards with 30 holes.
Criticisms:
- Panning back to spawn after dying is about 20x too slow.
- The bump sound is too loud.
- Limiting the view was a conscious decision right? I'd think it'd be more interesting if it was possible to plan ahead without learning the level.
- Movement speed varied a lot when there was no reason to. Maybe something wrong with time scaling?