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Fun game! Feels like a stealth game! I think that a line of sight on the cubes might help because the distortion effect and 3d angle makes it harder to judge where they're looking. You should also use "Input.GetAxisRaw()" instead of "Input.GetAxis()" on the movement, because it's really snappy on controller, but weighty on keyboard.

Thanks For The Advice
Its Works Great But The Jam Is Over And I Cant Edit It
Very Thanks