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(6 edits) (+2)

Gave it a play. Here is what I think:

Atmosphere was on point. The graphics and music really immersed me in the world little by little. Awesome work there! It was really a chill experience which is nice from time to time.

However, I didn't get much into the dialogs and character interactions but that may be just me. I think this would have worked better with a silent protagonist. Also the humanoid creatures felt out of place but then again, that's just me. Everyone was so friendly! That's not how I'd imagine a post-apocalyptic world :P

The quests worked. I liked scaring the rats at the beginning. The water quest was well thought of too (maybe could have used some more visual cue to indicate better when a valve is closed/open). The other of finding the pipes felt a bit forced but since it wasn't too long it was ok. I'm not a fan of fetching quests, I'd have rather explore more of the beautiful world you created for us :c

The game is a DEMO of something bigger. While it left me curious for more it also left me a bit unsatisfied at the end as I did feel like I lacked a lot of background information. I guess it's to be expected, since it's supposed to be a proof a concept and I understand the time constraints.

Suggestions (not many):

- Add message backlog.

- Add mouse support.

Rate: 3/5 (it'd be 3.5 if the platform allowed that)

Nice work!

(+3)

Hey Akumu Games, thanks for your comments!  It's great to hear that you enjoyed the graphics and music. :)

We had considered having a silent protagonist, but decided that letting her speak would be for the best for the story (I understand that we didn't share a ton of the story though, so I can see why you'd think that).  The humanoid creatures exist for a reason, and the friendliness is mostly because they were talking with young Lia.  You'd be nice to a young girl too, right? ;P

I put a lot of work to get the puzzles functioning right, so it's nice to hear that you liked them.  I agree that some more visual and audio cues would be good, but man that deadline snuck up on us.  Fetch quests aren't a favorite of mine either, so given more time I would have liked to find another more interesting way to retrieve the pipes.

Thank you for your suggestions, they're definitely something we'll keep in mind.  And thanks again for checking out Fading Remnants!