Gave it a play. Here is what I think:
Atmosphere was on point. The graphics and music really immersed me in the world little by little. Awesome work there! It was really a chill experience which is nice from time to time.
However, I didn't get much into the dialogs and character interactions but that may be just me. I think this would have worked better with a silent protagonist. Also the humanoid creatures felt out of place but then again, that's just me. Everyone was so friendly! That's not how I'd imagine a post-apocalyptic world :P
The quests worked. I liked scaring the rats at the beginning. The water quest was well thought of too (maybe could have used some more visual cue to indicate better when a valve is closed/open). The other of finding the pipes felt a bit forced but since it wasn't too long it was ok. I'm not a fan of fetching quests, I'd have rather explore more of the beautiful world you created for us :c
The game is a DEMO of something bigger. While it left me curious for more it also left me a bit unsatisfied at the end as I did feel like I lacked a lot of background information. I guess it's to be expected, since it's supposed to be a proof a concept and I understand the time constraints.
Suggestions (not many):
- Add message backlog.
- Add mouse support.
Rate: 3/5 (it'd be 3.5 if the platform allowed that)
Nice work!