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Whew, I'm shaking. I found it frustrating and hard to control, even once I figured out the mechanic. At least I think I figured it out, I was unable to consistently drill upward, jumping and then drilling down seemed to work the most reliably. In the areas after you get the dash there's many places that require very precise timing. I wouldn't have even gotten as far as I did if the game hadn't taken pity on me and occasionally moved the checkpoint past spikes after I died just on the edge. That second room you showed here is where I gave up.

This is a cool idea, there's something really freeing about being able to tunnel straight through, it's almost like swimming, and well developed for a weeklong project. Thanks for submitting it!

(+1)

Yeah, you're right about drilling upwards being an incredibly dumb timing. The reason I didn't make it easier during the jam is I didn't want drilling up out of the ground to be more viable then actual jumping, but in retrospect I should have given the player some sort of velocity boost when upward drilling. I think I was thinking something similar with the dash timings - that I didn't want them to be cheesable by normal drilling with some y-velocity-shenanigans, but I honestly feel like it was just because I was grinding out a Geometry Dash level with dumb dash timings at the time, and I felt the itch for more and more dash timings ¯\_(ツ)_/¯