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(2 edits) (+1)

Awesome game! Feels like a minimalist Subnautica. I love the tension between wanting to explore and go deeper, but needing to surface for oxygen.

One thing I would love is an indicator for the shop location, and I think the pipe placement system could use a bit of polishing. It's hard to tell what my max placement range is. But once the pipes are placed, it's a really cool system.

It seems like the acceleration is capped, but I think that a player willing to spend a lot of oxygen quickly should get rewarded with more acceleration than is currently allowed.

I also think some basic sound effects would really add to the liveliness of the game.

I love the darkening of the water as you descend more and more.

I also think the level of difficulty is pretty good. Gems are hard to reach but feel very rewarding. And death seems appropriately punishing. I got kind of stuck in the progression though, possibly because I threw away too much money on dangerous trips downward, and gems are rather rare. Do gems respawn if you die while holding their money?

All that said, great game! I had a blast playing it, and I would love to see more.

Glad you liked it! The darkening effect was totally a last-minute addition, good to know it was worth it :D I'm also really happy you liked the difficulty, I was worried it might be too hard.

The gems don't respawn, but the money you have is left where you died. But yeah, the way the death mechanic works right now you can kind of get soft-locked if you're unlucky. I didn't manage to come up with a better solution, since I didn't want to have the player lose any money permanently. Respawning the gems might have been worth considering more seriously.

Lots of helpful feedback, thank you for writing this!