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(+1)

The screen showing the controls is missing the interact button.

It’s set on a timer. It will last 300 frames then go away. I do suppose I should change that...

(+1)

No, I mean you have a list of controls that doesn't show how to interact with in-game objects.

Oh, yes that’s true however I figured that since you’ve been using said key to go through dialogue up to this point that that wouldn’t be necessary 

(+1)

It's too late now, I guess, but either after the contest or in future work, I would recommend putting all commonly used buttons in any list of controls you include. Such a list doesn't just say what the buttons are. It also tells the player what they should be trying to do regularly. In the case of this game, I got the initial impression that I only needed to walk around.

Ahh okay! That makes perfect sense!