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They definitely increased enemy health and damage early on. Enemies can do 20+ damage per turn on Floor 2 now.

It's not that I mind the increased difficulty, but now it just makes it much clearer when there are balance issues with RNG. If you don't get really good items early, your run will be over faster. There needs to be some design decisions made to better improve the quality of early game runs.

(+1)

We're definitely still working on early game balance!