Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Looking at this (and the Fregena adventure), and the thing that jumps out at me is how the missions are structured like quests in a video game. While it seems obvious in retrospect, I've never seen it done this clearly before. I think it's a good idea, especially for new GMs who are still figuring out how adventures fit together. Stealing this idea for future projects.

(+1)

I was 100% trying to emulate the feel of chapters in the Trails games, but overall I think it's a pretty decent way to do prep -- though as you say, more for a newer GM than for a more experienced one, who probably won't need so much structure.  As long as you don't get too rigidly locked in, it's a pretty good way to think about "Okay, here's something this person wants, and why it's something they can't just do themselves." ;)

Thanks for your kind words, and hope you are enjoying the game!