Ah, I should read more carefully.
I played the game carefully.
I can say that the Jam theme was used in the best possible way. Gameplay part is missing :/ Hiding mechanics were used well, but insufficient. The visual presentation is excellent and the music is also really great. Sometimes there were scratches on the visual parts, I would like to report this technical issue as well.
If you solve the mechanics and the art of narration, you can produce works that can be considered quite literary. When I say art of narration, I mean just telling the story with text and nurturing the game as much as possible.
I'll end with two quotes :)
"the choice is not between violence and nonviolence but between nonviolence and nonexistence" Seems like a pretty tough choice...
and
"Listen to me it's much better not to know and keep the hope alive" Why...