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Red Handed is a game that I've already witnessed people compare to Super Hot; while it shares in the idea of slowed down time in order to plan your next route of attack against your enemies, Red Handed focuses more on the puzzle aspect of having a limited amount of slow down per level making it more relatable to puzzlers rather than FPS games. Each level will either throw you immediately into the slowed state as enemies are aware of your presence or give you time to invisibly stealth your way into a favorable position; on top of this, you are given limited bullets with which to clear levels of all enemies while also being able to kick and grab on to them (among being able to break doors and windows). This game leans pretty heavily on having the player plan out each level as once you run out of slowed time or bullets, you immediately fail.

In terms of gameplay and level design, the game feels really well put together with each of the levels, while being linear, present a couple of options and creativity in order to progress. Although I couldn't find any glitches in my two playthroughs of the game, the lack of content (2 enemy types, 1 player gun type, about 10-ish levels) is really the only thing holding this game back (it's usually the big thing with fun indie games).

All in all, this FPS puzzler is a nice and easy game that doesn't rely too heavily on aiming but on critical thinking; with a run time of about 6 minutes, I'd highly recommend trying it out!

My playthrough:

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Thanks for playing and making the vid :)