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(+1)

Not very geometric, but the gameplay is thoughtful.  Choosing enemy units and choosing attacks easy and I was able to guess what each unit did by the ability names alone.  What I would like to see improved is more information about the enemy and their abilities. They all attack in one big turn, and I had no idea who I should prioritize at first because I did not know which unit presented the biggest threat without playing that side. Overall, good interface that could provide more information to the player about the enemy they are selecting, how much damage the player will give and receive, and how long until the special attacks are available.

Thanks so much! I'll update the game soon, and I didn't know about the whole "geometric" thing until too late sadly.