Hi, sorry. Long comment. Minor issues and how this game's pretty rad.
1. Crash before starting level A-16.
-I think it crashed after the menu selection and before the animation with the ship plays.
-I was forced to reset the playdate using the reset switch.
-I'm running version 1.7
-I had been playing the game for the first time until then. The level works fine now that I start the game again and select it.
-I was given a "you need to restart your playdate. Hit A for [something]. Hit B for [something]", but before I could read it, it had switched to this error screen:
game.lua:1515 attempt to index a nil value (upvalue 'aBtn') stack traceback: game.lua:1515: in function 'killClearedAbtn' CoreLibs/timer.lua:292: in local 'callEndedCallback' CoreLibs/time.lua:334: in field 'updateTimers' game.lua:260: in function 'gameUpdate'
2. Issues with the teleporters "matching" single blocks. This issue is resolved if you hit undo and try again. I can't reliably replicate these glitches, but I think it has happened a few times (90% sure it's not me misunderstanding game mechanics. maybe 85%.)
3. Issues with text being stuck on screen when asked to restart a level (I think after a fail state). And, not a glitch, but I don't like that it replays the level name animation over when I undo to the beginning of a level. I just want to spam B to get to the beginning state of a level.
4. When I select a world that I haven't unlocked, it plays the animation of the cross-hair in a way that seems awkward and confusing.
5. I very much enjoy the game. Besides the crash, it runs and looks great! I feel that I am able to make these nitpicks because the rest of the package is so appealing and fun. The puzzles are pretty clever so far and I definitely want to try to clear all 200. The menus are extremely cool.
Thanks for reading my comment. Be well.