Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

For a game made in one hour, it's actually pretty good. The jumping is incredibly wonky, but it was a good puzzle trying to figure out which side of the screen would lead to the correct path to flag. Since the levels are so small it wasn't too hard to see where each side went.