Good:
- The shortcuts are really nice. I had a really nice moment with the first one, where I had a choice of two paths, and was able to guess that going right would let me open a shortcut. It's a really good feeling, and I think it speaks to good level design.
- The atmosphere is good. Strange, unsettling colours, and oddly disturbing animations on the enemies. I think it comes together nicely.
- The combat works well. Getting a hit in, then dashing away feels satisfying.
Bad:
- Some guidance on the controls would be good. It wasn't too hard to work out on a gamepad (and thank you so much for supporting those!), but on keyboard, I had no idea. Eventually I triggered an attack by clicking on a menu, but I still have no idea how to dash.
- Speaking of controls, pressing enter caused the game to quit to the menu with no warning and, as far as I can tell, no save.
- Obviously, you ran out of time, but if you plan to continue this project, I'd like to see more juice. Combat is good, but it could be so much more satisfying with some screenshake, freeze-frames, and sound effects. I want to really feel the impact, especially from the big sword guys.
Overall, I like this game. It controls really nicely and it has a good atmosphere. Hope you find time to finish it!