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Good:

  • The shortcuts are really nice. I had a really nice moment with the first one, where I had a choice of two paths, and was able to guess that going right would let me open a shortcut. It's a really good feeling, and I think it speaks to good level design.
  • The atmosphere is good. Strange, unsettling colours, and oddly disturbing animations on the enemies. I think it comes together nicely.
  • The combat works well. Getting a hit in, then dashing away feels satisfying.

Bad:

  • Some guidance on the controls would be good. It wasn't too hard to work out on a gamepad (and thank you so much for supporting those!), but on keyboard, I had no idea. Eventually I triggered an attack by clicking on a menu, but I still have no idea how to dash.
  • Speaking of controls, pressing enter caused the game to quit to the menu with no warning and, as far as I can tell, no save.
  • Obviously, you ran out of time, but if you plan to continue this project, I'd like to see more juice. Combat is good, but it could be so much more satisfying with some screenshake, freeze-frames, and sound effects. I want to really feel the impact, especially from the big sword guys.

Overall, I like this game. It controls really nicely and it has a good atmosphere. Hope you find time to finish it!

Thanks for the feedback, I'm glad you enjoyed it!

- I very much like the strange animation on the enemies, mostly because it was an accident that came about because I was too lazy to add more keyframes but they ended up suiting their weird spandex vibe anyway.

- Someone else told me about that crash out on enter bug, but I was never able to reproduce it on my end, so I'm not sure what's causing it. =/

- One of these days I'm going to learn how to do key remapping (cause let's be honest, all keyboard controls are generally awkward and hard to intuit), but this was not that day haha.

- Yes, I very much wanted to add screen shake and freeze frames to some of the hits but it fell through the cracks. Next time I'm going to be less ambitious with the art and animations so that I can focus on the little things.

Thanks for playing!