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(+1)

This game is quite clever but needs a few tactical changes to be more engaging imo.

1. The intro text needs to be skippable. It is slow and long :( Was fine the first time, but when I wanted to replay the game I had to sit through it again. Luckily, after losing it still let me play (?) so I just played with no hp.

2. Without reading the game's description text, the shape-tracing mechanic was not intuitive! I had started pressing the banners and would see a few swords drop and didn't understand why they'd always miss. I eventually figured out that tracing was the way to play, but the in-game that was never explicitly said. With all of the text, it would help a LOT to just say "Trace the shapes of the abilities with your magic wand to cast more powerful spells." I know there was a statement about precise motion, but it didn't land as "trace the shapes in the banners."

Those two small things are my top requests. Everything beyond that is "more abilities + more enemies"! I'd love to see a healing mechanic, a fireball, bigger/slower enemies, etc. Very fun concept. Great work!

(+1)

Thank you so much for the input!  I completely agree with all of your critiques, and will update it after the voting period.  Thank you for playing!