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This was a fun game, I liked the concept.   The procedural generation aspect keeps it varied on repeat plays, and the music was good and fittingly up-tempo.  The icons for pickup/delivery were communicated well and I was glad to see options for keying.  The different bots each time is a cool idea and I liked seeing the profiles before playing.  Nice!

Some feedback I hope is helpful: I got better on repeat plays, but I would recommend tilting the balance toward allowing players to survive a bit longer so that we can see more fine-grained improvements in our scores -- and it's also just more fun to not have the rounds end too quickly.  You might also constrain the location of the shops a bit more -- for example, I once had a shop sitting on top of a ladder and empty space, such that I couldn't deliver items to it (I fell and my mid-air attempts to deliver failed); another time two shops were overlapping on stairs and it was hard to see which was which.  

Nice job, fun game!

Ty so much! im glad you liked my game! Ty for the feedback as well it's quite insightful.