Pretty much what sewejr said. The controls underneath explaining what's possible, and then not being accurate, was quite frustrating. i like the concept, but you need UI elements that show what controls are in play. Actively preventing your player from well, playing your game isn't a great idea on paper, though it could be good if done well.
Still, good job getting a game made in time for the jam! That's always tough. You nailed the theme, dying doesn't stop the game, it changes it and allows you to progress.