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A solid execution of a concept you don't see taken advantage of much in most 2D games - terrain-based mechanic changes for both player and enemy. I really enjoyed the visual style of the game and I feel it could serve as a foundation for numerous interesting enemies and mechanics. I like high difficulty, so the pace was a bit slow for me, but the enemies spawning on top of me during the final wave caught me off guard! Well done. Would enjoy seeing more!

Thank you so much! And thanks for the feedback! I think a hard mode would be a nice addition if I decide to expand.