Thank you for taking the time for feedback!
Playtesting was indeed messed up, partly due to a too late understood difference between how 'battle play' vs from the game itself, and time of course.
I have been continuing to work on the game post submission deadline and will be posting a link to a gamepage with an updated game after the voting period is over.
-Using an item from the map menu will close it due to how RPGm handles common events. I have included a respective plugin to get around this, however I still need to test for any unforeseen interactions elsewhere.
-Tactics that are skills (at this time) do not stack, but passives do.
-In general, text is going to be moved around to facilitate a more intuitive playing experience in terms of mechanics.
-Reviving from poison damage is incredibly bizarre, I'll investigate that ASAP!