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The game has good graphic style and aesthetic, but if you ever develop this into something bigger, please make the items distinguishable from the environment.

And then about the control:
1. There should be simpler way to tell players on how to use certain items in their inventories on to stuffs in the character's environment....
2. The zombies. It's kind of frustrating to dodge them, especially in a pretty tight space where you have to maneuver around the corners like mad.

I think these problems above are all the stuffs that -could- break the game engagement for other players.

Other than that. It's good, especially the characters and the dialogues. I say you nail the presentation part of this game nicely.
It certainly has high potential and I would give a newer version or a full version of this one a try once it's out.

Glad you enjoyed the prototype, despite the issues! Making interactable items more easily recognizable and making the item system more clear were things that we originally were going to add, but ran out of time by the time we had to submit. Improving general playability and game-to-player communication will definitely be our top priorities on what to focus on going forward.

Thank you for taking the time to leave a comment!