Hi Hayabusa, just some test work on the new version:
New menu looks fantastic. Much more clean.
The new Checkpoints system is *exactly* what the difficulty needed. *Now* we can experiment with the new toys we unlock and not be severely penalized for them! This actually let me find out that the Meatstick actually has a point gain behind it (You can actually safely go from 30->33 with Meatstick and Mouth even at Z with no Red bar). *Much* more fun to experiment now. And I notice that the Checkpoints *don't* occur at level 35. Which I'm ultimately fine with, that's the "final stretch" after all, where you have fun for 10 levels.
That said, even with the Checkpoints in place, Stage 2 is still very difficult (I failed ~4 times before reaching level 30, but due to checkpoints it was FAR less frustrating) which I believe is because...
I didn't see any Z-ZZZZ multipliers to our point gain in Stage 2 like I did for Stage 1. This made it so even though I could experiment more in the later levels due to the Checkpoints, it became *very obvious very quickly* that the penalty to point gain for later unlocks was *way way too high*. Optimal strat was *still* PUS Rub because you could gain 30 points in the same time it'd take you to gain 8 from Finger PUS AND with less penalty. I believe that this is something that can be resolved through a quick equation change/modification. Again, I'm not opposed to later stages being more difficult, but in Stage 2... it's basically impossible to toy around with your latest unlocks at Level 30, UNLIKE Stage 1.
All in all, I liked the update a lot. I think the only thing you could really do now (aside from the Extras and Stage 3) is add in Female Moans/Noises. I can't think of anything else the game is really lacking.
Good Job Hayabusa! (-_^)b