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I wish I'd checked on this thread/community earlier, but it's been fun to read who planned what, and when.

I just want to say -- a chess game, even an endgame, with 4 pieces is still tough to implement, even if you know chess pretty well. I had to oversimplify certain things just to keep the focus on the narrative and avoid special cases. Inform 7 may not be the best tool for typing in Algebraic chess notation, but it was a fun challenge, and the original position brought back good memories for me.

I can't imagine I'll ever write another chess game. But I'm glad I wrote this one.

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Wasn't there a chess game last year called fivebyfivia delenda est? Oh wait, never mind, that was you.

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Yes, thanks for remembering! The middle game, I submitted to IFComp. It was called Fourbyfourian Quarryin'. I'm pleased to have combined two things I enjoyed very much, but I just think any serious complexity in a chess game/text adventure would be take too much energy. It's hard enough to determine legal moves, but tying it into any sort of narrative puts too much in a pile at once!