(in case you saw the first comment, sorry, I by mistake merged the annotations with the redacted review x_x)
Ok, first off, gotta say the artstyle is pretty nice. It fits the thematic, the palette is so well done, and the overall style is just on point. It blends just good with the world you created, and that's the most important thing.
The environments are cool, though sometimes a bit too bland, like, simple, you know? But of course I know there wasn't much time to think bout scenario designing and stuff, so yeah. Maybe the art style being simplistic doesn't helps much this fact. But yeah, it fits the purpose, and it's good. I liked this part.
The things I like the most could be the background music (really fitting, evocative) and the dialogues which I think were rather believable and on point, and the way it flows throughout the game and the different scenarios. Character design is also a strong point on this one. They all have their own quirks and rarities and that makes them feel alive. Maybe this is the part where the game gains a lot of personality, and that's a huge plus for you guys. In fact, I think the game differentiates itself p'good from RM games. If I didn't know this was made on it, I'd say it was done in whatever other engine.
So yeah, I really enjoyed Fading Remnants a lot, a sweet game, and since I saw it I knew I was going to have some fun time. Well done, guys.