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(1 edit)

Uh, for some reason.. yeah, no, I understand why it doesn't work: due to how I have coded it, it needs to be call *the* locksmith, or call *on the* phone, or  use *the* phone... I'll try to patch that with more options... this is why you need playtesting, lol

I did upload a quick new version with all the options you mentioned and some more, so it should work better now... my brain just works with "the" as a fundamental part of everything, don't ask me why!

Now I tried 'use the phone' and got locksmith. Now he asks me 'what's the problem' but I can't find a way to respond to him. How to respond to locksmith?

Uuuh any way from "Speak to the locksmith" to "I'm trapped" to "Reply" to "Help" to "I'm stuck" to "I'm trapped in a garage"

I'd be interested in what you tried, so I know if I missed anything blatantly obvious!

(+1)

I tried some standard text adventure commands, like "talk to locksmith", "tell locksmith about door" etc. You might check list of standard commands in text adventures from The People's Republic of Interactive Fiction...

https://pr-if.org/doc/play-if-card/play-if-card.pdf

That's REALLY helpful, tysm!!

Reached the end :)

Oh nice!! It makes me really happy! Did everything else go smoothly? Any other moments you got stuck?

(+1)

Everything else went nicely. It's a nice little game with interesting mechanics.

Nice, thank you!! I wish I expanded more on the Town with more NPCs and puzzles, maybe I'll do in a future release post-jam! I'm pretty satisfied with it, though!