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Nice game! I couldn't crack the boss, but I liked what I saw.

You obviously put a lot of thought into the battle system and presentation.
I tried to beat the boss by brute force, but a proper strategy is definitely required!
Excuse me if I miss anything, I'm quite casual when it comes to JRPGs.
The way you gain and lose abilities is cool and unique, though it certainly
doesn't make the game easy.

The randomly generated dungeon and the need to collect gameplay orbs 
makes for a fine gameplay loop. There's a precious few seconds of suspense
when you're waiting for the gauge to fill up while an enemy approaches. 

Of course I didn't like losing my useful skills, but it was easy enough to get them back!
Though I did accidentally convert a whole batch of useful skills into EXP.
If I paid more attention, I might have won with that moveset! I could've gone pro.

Anyway, I think a natural ability to raise HP would alleviate grindiness.
It could be put into the Focus mechanic and regenerate like the MP does.
I've gotta have some hope in the darkness, y'know?

TOTAL PLAYTIME: 1 HOUR

FINAL VERDICT: Apparently I'm controlling this girl, but I have no idea who she is!
She's trying to tell me she's the the protagonist, but I don't believe her.

(+1)

Thanks for trying the game out even though it's not your standard genre of choice! I really appreciate the time and effort!

I'm glad you recognized the gameplay loop and found it enjoyable, as well as the acknowledging the suspense when waiting for the attuning to finish, those were all deliberate choices and you've picked them all up!

By raising HP, are you referring to raising max HP or just restoring HP? Your maximum HP does increase with every Level Up, and there is the "First Aid" skill that acts as a clutch in emergency situations, as well as being able to carry up to two Blessings of Life.

I definitely wanted to showcase the gameplay and systems in the game, so the plot is understandably under-developed; I'll make sure she does a better job at convincing in the future. =)

Thanks again! 

Yep, restore HP is what I meant! I made good use of that HP skill and those blessings...then I lost them. ;_;
The boss was a little too much for me without HP boosters, but like I said, this game requires you to use your brain juices.
You can call it a success in that regard. d(^^)

(+1)

Thanks for the follow-up comment!

Yup, I definitely wanted players to be actively engaged while playing.

To be honest though, because of the rules of the contest/judging and all, I definitely threw more stuff at the player and at a much faster pace than I would if this was a full/normal release. I think part of the difficulty you experienced was also because there's just not enough time for you to digest all the systems yet. It's kinda like choosing the lesser of two evils; on one hand I knew doing this would make it tough for players, but I wanted to showcase the potential depth of the system, so we ended up with what you see today.