Sharing bugs and ideas I have for potential new card effects. The ability to battle your own decks is a nice addition by the way. I hope to see this game continue to grow just for that alone.
Bugs
- Undeen’s Taunt doesn’t seem to work against Water minions.
- Elf Archer's Double Strike doesn't work.
- Is it intentional for an Eldritch Hound summoned via Dark Queen to not be able to use its Charge ability?
- Poison does 3 damage per turn instead of 1. Also do you think it might need to have an additional effect or new effect altogether, with Deathtouch just being a better version of it? (Personally I’m thinking lowering an enemy’s attack value would be a better effect.)
- The game seems to have controller support, but there don’t seem to be any controls for selecting cards.
- The Sort by Value option doesn't seem to do anything to the collection.
Ideas For New Effects
- You can summon a minion from your graveyard, but you must pay its cost.
- Your minions without effects gain +X/+X, or cost less mana to play.
- If you have less minions in play than your opponent, gain +0/+X equal to the difference.
- If you have more minions in play than your opponent, gain health equal to the difference.
- Gain +1/+1 for each card in your hand.
- Do more damage to minions with Taunt
- Negate Aura/Steal Aura/Do more damage to minions with Aura
- Immune to Deathtouch
- Resist Effect Damage
- On Ally Death effects
- On Kill effects (An effect that gives you 1 more mana for the turn might work with this condition.)
- Effects that require the opponent to have leftover mana, like using their mana to summon a minion.
- On Ally Summon effects (Requiring specific types of allies to be summoned would probably be the way to go about this.)
- Effect that "hides" minions by flipping them face-down and shuffling them around during your opponent's next turn, leaving the opponent guessing who they're attacking. While Hidden/When Revealed effects might be something that could go with this. Probably makes sense for these effects to work exclusively for Dark minions.
- Transform effects
- During your opponent's next turn, their minions must attack in order of strongest to weakest/weakest to strongest.