Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

The art in this game is amazing, and the story is gripping. I'm not sure how necessary the free moving parts were though. I felt like they didn't add much to the game. It's also where the game is weakest, for these reasons:

  • Lack of player direction
  • Backtracking
  • No feeling of progression
  • Harold's sprite is stuck stepping and has a stray line on the top of his left-facing walk frames

Let me know if you want me to go further into depth on any of these critical points.

I do want to remark on the fact that Lorelei has 8-directional movement sprites and that the animations look very fluid. Super impressive! The bust art, pseudo-animated closeups, and other theatrical tricks are all strong points for the presentation, too.

One last critique: there was one point where Harold exclaims "Lorelie!" I didn't see any other errors in this text-heavy experience, so good job on keeping that to a minimum!

I think this is overall an impressive entry. Way to go!

Thank you very much for your feedback just to address your points. 

I completely agree with you that the map sections were a bit long and lacking in direction, there was intending to be events and other things that happen on the maps but unfortunately we were strapped for time. Due to time we reused the map to backtrack as originally you would have moved right past the river. There was no time to make full 8 directional movement and 7 frames of animation per direction for Harold so hes stuck endlessly walking with pixels clipping on one of his cycles hahaha!

There's definitely typos and that is one of them thank you for pointing it out. We were running on no sleep up until the deadline before we crashed and the script really wabbles towards the end with them. We have fixed and addressed the script and at some point after the jam is over, i will be uploading a version with updated busts and script. Due to time constraints we just focused on the key points which were the story and art so other things got a pass and the empty/lack of direction in the beginning for the maps is definitely the games weakest point.

Once again thank you very much for your critique/insight its highly appreciated thank you!