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(+1)

I rather enjoyed this, and

[Minor spoilers]

the ending stats screen was a nice touch.

[End minor spoiler]

Visuals: I wonder if there's a way to integrate all of the artwork differently.  I like the drawings, but the sharp polygonal cut-out didn't quite gel with the soft colored-pencil looks as much as I'd like.  Perhaps there's a way to make a paper-tear effect that makes them blend together differently?  A silly and minor gripe, I realize, but I'm looking for something to pick on slightly.

Sounds: Added to the atmosphere!  Voices and background music were about the same volume to me, which is okay given that they weren't essential to gameplay.  Though that brings us to gameplay:

Gameplay: Initially, I was going to lament that the outcome of my choices wasn't really obvious, in the sense that it was hard to rank risks versus rewards.  This isn't an amazing thing, but works given the relatively short span of a run.  If it were longer it might be nicer to have a better way of weighing the odds.  Does a robot miner have a significant advantage over my ten hired guns?  Or are the stakes matched.  Hard to say, in this case, but if this turns into a blueprint for a longer game it might be nice to give the player some hints about the relative challenge, like throwing keywords into the description.  "A right-orn'ry X" is more likely to kill your hired guns, "a half 'sleep Y" is less likely, etc.

On the whole, I have to respect and appreciate the submission for what it is, though it probably _should_ get dinged for theme adherence.