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(1 edit)

Super cute, love the atmosphere and the 3D modeling. It's well implemented as well. But a maze that narrow where you get penalized for touching any wall is just way, way too punitive (especially since there don't seem to be many ways to regain health). I'm sure I'm not the only person who just painstakingly moved around one tiny nudge at a time and still ended up losing a ton of health.

Thank you for playing our game and leaving feedback! Yes, maneuvering is the challenging part of the game and was intended. We might give the player more rewards for completing the level, like regaining health once the checkpoint is reached. That way it can be less punishing.