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This is really cool, even if it's a bit unfinished at the time of writing. I'm a sucker for first person tile-based dungeon crawling, and the sprite/polygon mix makes this feel like something that dropped right out of the DS era in a way that I like a lot. There were a couple instances where Shanghai started a battle in a pit or wall and couldn't get out, but other than that playing went smoothly. The only other thing I found myself looking for and not finding as far as design was a full map screen in addition to the minimap (though the maps in the game at the moment are perfectly navigable just from the minmap, checking the map frequently is just a habit I have from other games). Fun game overall, I'll definitely be checking out any updates that come out.

Full map view is definitely something I would like to get working even if the maps are all very small, just as soon as I manage to reverse-engineer my own spaghetti code for the minimap system. Shanghai getting stuck in walls wasn't an issue I was aware of, I'm not sure which encounters that could even happen in but I'll try to set up a failsafe system just to be safe