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(2 edits)

Changelog since last demo day:

  • Added weapon test mode, the button is right next to "start next level"
  • Added tons of new sounds
  • Added indicators for some enemies, signifying when then are ready to fire/spawn children
  • Added a new enemy type
  • Added a new modifier
  • Player ship's outline and trail now change color based on hp
  • Changed how mine layers work
  • Enemy spawn positions now show what kind of enemy will spawn there
  • Rebalances