I think you have a really neat concept here, and the game looks and sounds amazing. However, I encountered so many game breaking bugs and soft locks that it pretty much destroyed the experience, I'm sorry to say. Most of them came from getting stuck in between rooms and doors. I'm glad that you added a reset key, but doing so made it so that you couldn't drop items anymore, meaning you have to refresh the page and go through all the introduction text again. It would also be nice if it only reset the level you're currently on instead of reseting the entire game, which is pretty brutal and gets very frustrating. I would also like to see you play with the mechanic in the level design a bit more. 3 of the 4 levels were basically just straight walls alternating. I hope I'm not being too harsh in my criticism here— just trying to share my experience. Like I said, you have a really good concept here, it just needs to be tied up a little bit.