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I'll be completely honest, I originally didn't intend to participate. I'm always very reluctant to join something, as when I do, I have to make something I'm satisfied with (which is really, really hard, and I always end up pushing myself too much).  There are still many things in the game that are clearly not good enough (tutorial, some level designs, magnetic simulation being slightly broken... and then a dozen smaller things more). I did definitely push myself too much and went a bit crazy at times in order to get enough of what I wanted done. I also always feel really uncomfortable writing code avoiding obstacles in order to move fast instead of properly solving the issues. The world as a whole always tends to move too fast and without enough care for what they step on.

But I did learn quite a few things, and I truly believe we ended up making something great of this jam all together. Every submission has been an important one and has made this jam more unique and memorable. I'm content to have been part of this.

(+1)

Actually, I have the same tendency to seek perfection. This is why the game I made for the game jam is hilarious. Because in order for me to make a cool game, I have to carefully finish my assets. But I didn't have enough time for that. A Hilarious game masks the messiness of the assets with atmosphere. I think its great you made up a cool game!