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(+1)

What a pretty game. Usually I'm not swayed by the pretty but this game is very pretty. The gameplay isn't bad, either. I will say that some of the maps are a bit full and hard to see the paths you need to take, but that's pretty typical of jungles so it's forgiven.

I'm not a big fan of the key set-up, personally, but I do appreciate that there's a handy reminder at the top of the screen. The E button doesn't really do much. It'd be neat if it flashed hidden objects or things you could interact with on the map - that would make it a lot more useful, since you don't really get any use out of it.

Overall, it's a pretty game and decent, too. The writing is well done and I like the character of Edward even if I want to smack him upside the head when he tells me that I can't use something. Smarmy git.


(1 edit)

Heya!

The E-button actually inspects the points of interest, for example when you press E at the Overlook spot (where you used the bundle of vines) Edward says that maybe he could get some vines to lower him down there. All the points of interest have additional information when you press the E-button so, I very much recommend using the E-button if you feel like you're getting stuck :) 

Thanks for the feedback and it was nice to watch someone play the game! :)

I do know it has a use, just that the use isn't really... useful, I guess. It's more, sure, we can figure that we need vines to get to the cave, but it was only luck that I'd interacted with the vines in the first case (and only because I thought I could climb those ones). I didn't even notice the first vines you come across as anything other than decoration because, well, they looked like decoration. It was lucky chance I clicked on the others. Which is why I recommended they light up interaction-based things in the area - because that way you'd be able to figure out what can and cannot be interacted with. (I would have found the spear a bit easier, noticed the vines, seen the jawbone, etc.) Only my pedantic need to click on stuff saw me through the game.


Just, you know, pointing out that it's easy to get stuck in the game and not know where to go or what to do next since everything looks like decor and is easy to miss. It's an idea is all.