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Day 2 of development and I'm still on schedule, which basically means I haven't done much because my first few days are planned to be simple steps. 

I've found all the assets I should need for this game, including pixels, animations, particle effects, and audio. 

My player character is able to move around a room and collide with the walls. A simple thing, but this is my first time really working in 2D with Unity so I had to figure out how colliders on tilemaps worked. Composite Collider 2D, such an easy fix.

Tomorrow's task is going to be a bit more complicated. I'll be making Prefabs for my NPCs and Enemies and scripting them to move at each other and "Attack".

I'm also going to set aside some time to go through the suggested screenshot programs so I can start showing some images.