Day #3 -
The Plan:
Ok so today a lot of work has been done on the UI side of things. I also went back a bit to previous mechanics to try to make them feel a bit more dynamic and enjoyable to interact with. Here's what I've been working on:
- Game timer
- Pause menu
- Game over screen
- Save best time and display in game over screen
- Main menu
- Improve Enemy Generation
- Platforms generation
Progress:
![](https://img.itch.zone/aW1nLzkzNzI4MzEuZ2lm/original/4%2B3XBP.gif)
![](https://img.itch.zone/aW1nLzkzNzI4MzguZ2lm/original/ujFwzX.gif)
![](https://img.itch.zone/aW1nLzkzNzI4NDUuZ2lm/original/aY%2BOo%2B.gif)
![](https://img.itch.zone/aW1nLzkzNzI4NDcucG5n/original/WVJ1qD.png)
![](https://img.itch.zone/aW1nLzkzNzI4NTIuZ2lm/original/7QBQR4.gif)
![](https://img.itch.zone/aW1nLzkzNzI4NTkuZ2lm/original/zdQ9o2.gif)
Insights -
Today I feel like I managed to cover a lot of ground. I thought I would finish things way earlier but had to push a few more hours of work to get where I wanted. I think I spent the majority of the time working on the Game Over screen and solving a few annoying bugs along the way. Luckily the rest of it went smoothly, which I think I have past me to thank for, for implementing the main mechanics beforehand.
With day #3 over, I think I can safely say I've finished all the critical dev items I had in mind. I'm definitely going to come back to this in the polishing stage and still have some bugs to fix, but for now I think it's time for me to focus on design.