Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Day #3 -

The Plan:

Ok so today a lot of work has been done on the UI side of things. I also went back a bit to previous mechanics to try to make them feel a bit more dynamic and enjoyable to interact with. Here's what I've been working on:

  • Game timer
  • Pause menu
  • Game over screen
  • Save best time and display in game over screen
  • Main menu
  • Improve Enemy Generation
  • Platforms generation 


Progress:

Game timer keeping track of player's survival time



Pause menu with volume control

Game over screen with current survival timer and best score


Main menu


Improved enemy spawning with changing speed and movement


Platform spawning manager

Insights -

Today I feel like I managed to cover a lot of ground. I thought I would finish things way earlier but had to push a few more hours of work to get where I wanted. I think I spent the majority of the time working on the Game Over screen and solving a few annoying bugs along the way.  Luckily the rest of it went smoothly, which I think I have past me to thank for, for implementing the main mechanics beforehand.

With day #3 over, I think I can safely say I've finished all the critical dev items I had in mind. I'm definitely going to come back to this in the polishing stage and still have some bugs to fix, but for now I think it's time for me to focus on design.