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Thank you for the feedback! Some of the choices here were indeed intentional, such as the throughlines (which can be scattered in alternate dialogues) and the "vignette" idea of story-telling. When possible, we tried to steer from VN conventions so as to create a unique experience. As for a "Golden Ending", we had no time to implement our original idea due to circumstances out of our control, so it will be taken under consideration post-Jam as part of a QOL patch.