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(+1)

that’s good to hear that it got to y’all. And hearing the reasoning why potions Miss is because Aya, is quite amusing, seeing everything buggy so far that has happened with me happens on her route 

I think the enemies shooting through walls should still exist but on a tone down scale, having it do it can only be through one wall for sure, making it where the enemy has to wait 2 turns before they can fire through the wall again (that might be tricky to implement I don’t know )and  or where it does significantly less damage when it does. maybe even put it on a new enemy type as well.

As annoying as it is, it forced me to approach situations differently, in a good way. I had to think about how I would clear the room while taking the least amount of damage. In short it spiced up the gameplay. 

One thing I forgot to comment on is the power scaling, with the katana the youkai die in one hit and it’s a weapon you can get lucky with and get very early one.  Makes the game more approachable yes but it also makes it a bit more stale. Luckily the game,  relatively speaking is pretty short content wise only having 12 levels so it isn’t as that’s bad  as it could be . Though Maybe having both the enemies health increase as well as chance of getting the same weapon but it deals more damage. Really you don’t have it implement this unless you increase the length or add significantly more content. Just something to maybe keep in mind 

For the wall thing, it’s definitly a good idea, that could indeed be turned into a neat feature if it’s reworked a bit

Game balancing was a big issue for us and we had to make things easier if we wanted to have anyone to have a chance to reach the end, overall all unlockable weapons are like the gohei but better (except the Ōdzutsu which is a bit of a special case)