——————————-Day 5? Really?————————
After 2 days of professional and social obligation, I finally got back to this this evening. And by that I mean I spent 4 hours coding and checked none of it, hence the absence of a neat little progress gif. I promise I’ll post one tomorrow.
So far, I have most of the ally ai coded (though who knows if any of it works), including a hilarious little wander script that just has my boys wander ‘round the screen if you stand around too long.
Still need to put together a targeting system, and enemy ai, which shouldn’t take much. I have a VERY simple enmity system that I need to structure, then comes the bug spawner, then multiple rooms (roguelike?), then finally ally dialogue. Animations at some point. Oh, but I did do the scene transitions, as expected. Still a ways to go, but feeling good.