Battle System Designer here: The Ai taking a long time to perform a turn is probably because the original Ai was designed to "think" once per turn. The new system causes the Ai to think three times making it three times as long to perform a turn. The reason for this is because after each action the Ai takes, it has to re-search the battleground, from the perspective of its new position to allies and enemy and its AP, and decides if it should end its turn. Thanks for the feedback, I'll look into possible future solution.