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The collision to get through doors or pass obstacles was a bit too literal, I think. There were times that I got caught on a wall because there was a one pixel 'ledge' in the way.

The loud noise at the end made me jump so hard my headphones hit the floor (I was really scared that my headphones had been damaged... thankfully not).

(+1)

Thank you for the feedback. 

Doors and walls for this game were done very quickly, so I really need to fix them. 

Sorry for very loud noise, I always play with speakers, where noise is not as loud as in headphones. 

Thank you for mentioning all this problems.