Ahhh, thanks for writing more!! I find comments like these awesome to read and think about :D
I see what you're saying about perspective vs. fact... I do believe that tone and perspective are different, and perspective does indeed shape tone. Now that I'm more awake, I remember to have thought that Myx's comedic intro had to do with her unhealthily starving herself to near insanity from staying indoors too much, something that nearly happened in MBM as well. Starvation can increase hysteria and change one's judgement/behavior as long as they are hungry for a while. (Maybe Myx should explain that more in game...) I'm not sure if that justifies her actions though? Other than her intro, I wonder if there was other moments that made her seem not "in character" (or Digit, or for any other character for that matter). I'm likely not going to change the way any of them were introduced, but as you say, I definitely will take great care of their actions and viewpoints in the future. Characters and consistency are quite important to me.
Fourth wall breaks done wrong, if they're supposed to be impactful to the story and characters can be a problem depending on how they're handled, I agree! However, imo direct fourth wall breaks, if they're not related to the story, are quite fun, moreso when they are lighthearted and add to the pacing/feeling. But again, that's just how I feel about them.
* I just remembered that I added a bit with Digit at the very very end explaining how they felt about the situation etc., I think that's part of the issue. I guess I wanted them to have an opinion on the flashback to confirm that it truthfully happened (but maybe that doesn't go with the realistic tone of the narrative, whoops) It technically added to the story, so I removed that bit and ran through, and it felt a lot smoother. Thank you!*
Pippy and Digit are more playful in nature, which is why making them an outlet directly to the player felt right as opposed to Aq and Myx. However, direct fourth wall breaking was never meant to be part of the main story/characters' traits in the series, but more as direct self-awareness and comedy. (At least, this is part of my current plans. It majorly depends on the message and story I want to execute.) The better meta stuff I was more focused on is exactly what you pointed out! It helped direct the story :D
I agree that pacing is very important in VNs, even if there's interaction actually. Part of my issue with reading things myself is well... I don't like reading XD so maybe in PUQFFAL, things were rushed as I felt like I shouldn't have more build-up. Introduce them -> commence conflict, if that's what you thought. I'm glad that seems to be less of an issue in MBM as I'm working on my writing. (That's why the word count of MBM went from 5k to 12k, hehe.) I've always been a fan of stories that have more than one thread to think about as you call it, so I'll definitely be doing that.
What do you mean sorry? You've given me a lot of helpful pointers :D And you are right about them being amniotes... Huh, maybe reptile people exist in this universe if it's thought of in that way :3