I definitely could! It would probably only add a line to each post-interaction dialog box. Something like this:
> A goblin jumps out of the vase and sneers at you! > What do you do? Attack {Strength} Frighten {Charisma} Befriend {Charisma} Trick {Charisma} Escape {Dexterity} > Befriend > You offer the goblin a small snack from your satchel. They cautiously accept and begin nibbling. > {Roll: 12 vs. 16 -- Success!} > The goblin yips with joy and tugs your arm towards the vase. Inside, you see a cache of gemstones worth 50 G. When you turn to thank the goblin, they are gone.
The results would be a little odd-looking to people familiar with 3e and later editions, though, since I'm using the roll-under-ability-score mechanic from Basic/Expert D&D, instead of the roll-over-difficulty-class mechanic from modern D&D.