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(+2)

I definitely could! It would probably only add a line to each post-interaction dialog box. Something like this:

> A goblin jumps out of the vase and sneers at you!
> What do you do?
   Attack {Strength}
   Frighten {Charisma}
   Befriend {Charisma}
   Trick {Charisma}
   Escape {Dexterity}
> Befriend
> You offer the goblin a small snack from your satchel. They cautiously accept and begin nibbling.
> {Roll: 12 vs. 16 -- Success!}
> The goblin yips with joy and tugs your arm towards the vase.
   Inside, you see a cache of gemstones worth 50 G.
   When you turn to thank the goblin, they are gone.

The results would be a little odd-looking to people familiar with 3e and later editions, though, since I'm using the roll-under-ability-score mechanic from Basic/Expert D&D, instead of the roll-over-difficulty-class mechanic from modern D&D.

(+2)

nice, looks great! yeah probably could lead to some confusion the roll-under the skill. But if you put it clearly at the beginning it shouldn't be a problem I think. Can´t wait to play your game!